I remember getting this game as a gift when I was 10 years old. Anything Ghostbusters was all the rage back in the mid-80s and I loved it. After watching the movie at the theater I wanted to be just like Ray Stantz. I even dressed up as a Ghostbuster in 1986 at Halloween. I wanted anything to do with Ghostbusters.

So back to the game. It was published by Milton Bradley in 1986 for 2-4 players. The Real Ghostbusters Game is a re-themed version of Which Witch from 1970.

This was the first 3-D game that I ever played & I did get to put it together myself. I remember being very excited to play this game when I got it all put together. I loved the whole glow-in-the-dark skull that could be dropped through the ghost trap on top of the 3-D building to see if it would set anyone back on the board.

The object of the game is to be the first of one of the Ghostbusters to collect four ghost cards & reach the top of the last building by climbing a set of stairs without getting hit by the skull.

There are four buildings that are divided by walls. Everyone playing the game will start by placing their Ghostbuster on the “X” space inside of Ghostbusters HQ.

When everyone is placed then the first player will roll a 6-sided die. You must move the amount of spaces represented on the die. You are allowed to move one space ahead if you land on a space with another player. In order to move from one area (building) to another you must have a certain amount of ghost cards. In order to get a ghost card you will spin the ghost spinner. There is a 50/50 chance of getting a ghost card. You also have a chance of losing a ghost card, if you have one, or getting a “You’ve been slimed” card.

I recommend keeping one of the “You’ve been slimed” cards as long as you can because you can only have one at a time. These can be used to prevent someone from zapping you or from losing a ghost due to getting hit by a trap or spinning a “lose a ghost” on the spinner.

For example you have to have one ghost to move from Ghostbusters HQ into the Antique Shop, two to move from the Antique Shop into the Street, three to move into the Museum, & a fourth to move up the staircase in the Museum to close the ghost trap sealing in Baron Bones (skull).

In each area of the board there are marked spaces that let you spin the ghost spinner, zap spaces on the board let you steal a ghost from an opponent unless you have your limit of four or they have none. The third being the danger space where if you are on & Baron Bones activates a trap on top of you this will move you back to the “X” starting space of that area & take a ghost card from you. Then finally a fourth “secret” space will let you sneak into the Museum from the street if Baron Bones opens the secret passage falling into the basket attached to the outside wall of the museum.

To summarize you will roll, move your character, spin the ghost spinner to see what happens, drop Baron Bones to trigger a trap, & then end your turn. So it is pretty simple as a game. Well, unless you keep getting zapped by an opponent, or you keep losing cards due to bad spinning on the ghost spinner.

This is a fairly simple game. There is a little strategy in grabbing enough ghosts to move ahead of your opponents. Anyone from age 8 & up would be able to understand how it would work. I loved them game as a kid & I still like it. Ghostbusters are still relevant today & suspect they will be in another 30 years.

This game will forever live on in my collection. Keep busting ghosts & Game On!

-Christopher Richter
Twitter: @Boardgaming_FTW