I was a kid in the 1980’s & a teen in the 1990’s. One thing I loved to do & still do is watch cartoons. Hey, don’t judge me because I love a good animated story. As long as it makes me laugh & have a good time then it is well worth watching.
When Cartoon Network debuted in October of 1992 it basically revolutionized how cartoons were viewed.
In the mid to late 1990’s Cartoon network aired Dexter’s Laboratory, Johnny Bravo, & Courage, the Cowardly Dog. Following the lead of these three very successful cartoons in 2001 Cartoon Network debuted Samurai Jack.
These four cartoons alone make the newest deck-building game from Cryptozoic worth the purchase price. But when they throw in the shows like Adventure Time, Regular Show, Steven Universe, The Amazing World of Gumball, & Clarence, then you have a sure fire winner of a game.
Let me introduce to you Cartoon Network Crossover Crisis. It is a deck-building game for two to five players, ages twelve years to adult, & may take thirty to forty minutes to play.
If you have played any of Cryptozoic’s deck-building games then you know how they work. However, in Cartoon Network Crossover Crisis, Cryptozoic changes things up just a little bit. Instead of having the same boring Weaknesses in the game they gave each type of Weakness card their own flavor & they added Event cards to the mix.
In Cartoon Network Crossover Crisis each player will start out with a basic deck of ten cards, three Pratfalls & seven Punchies. Then players are either given or will receive one of the ten character cards included in the game. Players will play as that character during the game. Each of these character cards will have their own abilities.
Players will play their starting cards to purchase cards from the lineup on the table. The cards in the lineup are made up of Male & Female Heroes, Male & female Villains, Equipment, Locations, & Super Powers. The cards being played will stay on the table while the cards being purchased will be added to the player’s discard pile.
When a player can not draw from their personal deck they will shuffle their discard pile & return those cards face down as their draw deck. This takes affect when, & only when, a player needs to draw from their deck but can not.
During the game each player will add Weakness cards to their deck. Each Weakness card will have some sort of negative effect when played. Weaknesses are bad & you will want to get rid of them or you will want to make sure to give them to an opponent. Weakness cards can be removed from a player’s personal deck with the aid of other card effects.
As player’s build their deck they will be playing cards with powers to defeat the Nemesis cards. There are ten overall but only eight will be played. The starting Nemesis will be the Ice King from Adventure Time. Each Nemesis card will have a toughness number. The cards being played against the Nemesis cards must have a power rating that is equal to or higher than the Nemesis’ toughness.
Once all of the Nemesis cards are defeated the game will end. Each player will then add up all of the points that are on all cards in the hand, discard pile, & deck. The player with the most points will win the game.
I did a video review of Cartoon Network Crossover Crisis for Red Nose Day:
Cryptozoic has released many great deck-builders. The Cartoon Network Crisis is one of their best. I do hope that they continue to build upon this set like they have with the DC Superheroes set they have. Their is so much more they could add into this game.
I love the fact that the Weakness cards in this set can really cause problems. Unlike the other deck-builders where when played they did nothing. And the addition of Event cards was a smart idea. This adds some silliness to the game.
Because of the Cerberus card system you can mix any of the other deck-building games that Cryptozoic has released into this. I’m not sure how well it would mix into my Naruto or Street Fighter but it would be worth a shot.
Time to get mathematical & game on!