Everyone dreams, or I really hope everyone dreams. I have many dreams both good & bad. We either dream while we sleep or we have daydreams. Dreams are what hold us together.

Last week I was sent a copy of Dreams of Tomorrow, a game of dream engineering. Dreams of Tomorrow is from Weird Giraffe Games, the publishers that have brought the gaming world such modern classics like Fire In The Library & Stellar Leap.

Dreams of Tomorrow is a one to six player game, for ages eight years to adult, & may take up to forty-five minutes to play. It is a game featuring a rondel, set collection, a robot engineer, & a nightmarish horse.

Usually I give a rundown of how the game is played & what is involved in winning. Instead I’m going to discuss the complexity yet simplistic way the game is.

This is a game of creating a richly creative dream sequence to send back to those is the past.

Dreams of Tomorrow over all is about controlling your dreams. This game can translate to the real world because we have always been told that if a dream is not going well then we have the ability to control what we are experiencing.

In Dreams of Tomorrow you, the player, will be able to control your experience. But controlling what is going on will be very difficult because everyone else will be doing the exact same thing.

As a player you will have to use resources to try to purchase dreams to create your own dream sequence. These dreams will give you powers as the game progresses. Your opponents will try to thwart your dreams by moving the cards around in the Collective Consciousness, this is where players will wander around to collect resources & ultimately be able to buy dreams.

The Collective Consciousness is set up as a rondel. In a rondel is basically like a race track that players with follow around. In Dreams of Tomorrow players will spend resources to move around the Collective Consciousness to activate dreams, weave dreams, or gain other resources.

In order to prevent your opponents from winning, players will need to active their dreams to move around the spaces in the Collective Consciousness. This will make it harder for others or make it easier for the current player so they won’t have to use more resources to do things.

Once a player adds a fifth dream to their dream sequence then the game ends with everyone getting equal turns. Players will add up their dream points & points for dream resonance, this is when two or more adjacent dreams have matching symbols. The player with the most points wins.

But wait…this does not end your dreaming experience. There is actually a Troubled Night variant to the game. This variant adds a horse meeple they deem as Night Mare. The game plays the same except the Night Mare gets to move around. This horrible dream destroying horse will move about stealing resources, changing to Collective Consciousness, & gobbling up dreams. This will force the dream engineers to think fast & stay a step ahead of the Night Mare.

Hold on, don’t wake up yet. The designers have added in yet another way to play. There is a solo mode that allows one player to go up against a robotic engineer. The game is still played the usual way, for the human engineer, but changes things when the robot jumps in.

On the robots turn it will move two spaces. If it is within moving distance of the “Catch Dream” or “Activate Dream” spaces in the Collective Consciousness. The Robot will always stop on those if they are nearby. On the “Activate Dream” space the robot will reveal a card from Dream deck. It’ll activate a power depending on the resonance icon on the Dream card. At most this changes the way the Collective Consciousness is set at worse it changes the direction players are moving, destroys dreams, & removes resources. If the Robot lands on the “Catch Dream” space it will remove a dream from the table or on even turns will remove all dreams from the table.

The robot can also be played in a regular game so he isn’t restricted to solo mode. And there is an easy & hard mode for the robot. Oh yeah! You have a total of twenty-nine turns to defeat the robot, if you can’t then you lose.

Dreams of Tomorrow is already funded on Kickstarter. On the Kickstarter which you can find here: Dreams of Tomorrow project, with many great tiers to pick from. The best tier, in my opinion, is the $44 tier. This includes the game with stretch goals, the high quality print and play, & a school or library will receive a copy of Dreams of Tomorrow with stretch goals.

Dreams of Tomorrow is a great way to spend time creating a dream sequence that may help out those in the past. We may never know what we truly dream of until those dreams come.

I love a good rondel & I feel that Dreams of Tomorrow really hit home on that front. I’ve never played a rondel that can constantly move around. This is an amazing feature to this game. With the changing of the rondel it put me on my toes the entire game forcing me to think ahead of my opponents. Building a dream sequence in the order I want was a constant uphill battle but when you get what you want something just clicks.

Dreams of Tomorrow is another great game from those at Weird Giraffe Games .

Get ready to hold onto your dreams & game on!

-Christopher Richter

Twitter: @Boardgaming_FTW

Facebook: Board Gaming For the Win

Help keep Board Gaming For the Win going for another 200 articles by donating here: Board Gaming For the Win donations